Mary Ann
Young girl who falls down a rabbit hole and has fantastical adventures in Wonderland. Main character of the story whose experiences form the basis for each listed chapter.
Young girl who falls down a rabbit hole and has fantastical adventures in Wonderland. Main character of the story whose experiences form the basis for each listed chapter.
Alice's cat back at home, mentioned in her imaginings about giving orders. Only referenced in Alice's thoughts about her cat potentially ordering people around or scaring the animals.
Official court figure who presents new evidence and corrects the King politely. He brings the mysterious paper, reads the verses aloud, and jumps up hurriedly. Presents the paper with verses, reads the poem to the court, corrects the King.
A serious, authoritative rodent among the group who is knowledgeable about English history and easily offended. Calls everyone to sit and listen to a dry history lecture, participates in the Caucus-race, receives and presents the thimble prize, begins telling its long sad tale but storms off angrily after Alice's interruptions.
An ugly noblewoman with a sharp chin who is in a good mood and constantly lectures about morals in everything. She is affectionate but physically uncomfortable to be near. Walks arm-in-arm with Alice finding morals in conversation, becomes frightened by the Queen and quickly leaves.
Jury member who is a lizard and gets turned upside down in the box. He is overwhelmed by the events and gets hit by the Queen's inkstand. Is turned upside down by Alice, gets ink thrown on him by the Queen, tries to write with ink on his face.
Unruly companion of the Hatter who follows him into court. He contradicts the Hatter's testimony. Follows the Hatter into court arm-in-arm with the Dormouse, interrupts to deny saying something, and is part of the confused testimony.
Eccentric and nervous hatter who is perpetually having tea. He is easily frightened and gives confused testimony. Enters with tea and bread-and-butter, testifies about dates and tea, becomes increasingly nervous under questioning, drops his items, and rushes out of court without his shoes.
Hot-tempered ruler who demands the Knave's execution and insists on sentence before verdict. She claims Alice is nearly two miles high and throws an inkstand at the Lizard. Interrupts the proceedings, demands sentence first, throws inkstand at Lagarto.
Card figure on trial who denies writing the verses and appears sad. He is accused based on the unsigned poem and shakes his head when asked if he can swim. Denies writing the letter and poem, answers the King's question about swimming.
Knowledgeable creature attending the trial. He explains court procedures to Alice in whispers. Whispers explanations to Alice about the jurors writing their names.
Alice's older sister who wakes her from the dream and later daydreams about Alice's adventures. She listens to the story and imagines Alice growing up while retaining her childlike heart. Wakes Alice, listens to the dream story, daydreams about the Wonderland creatures and Alice's future.
A literal-minded duck who questions the meaning of words in the Mouse's story. Interrupts the Mouse's history lecture asking what the archbishop found.
A solemn and formal bird who speaks in long words and takes charge of solutions. Proposes and organizes the Caucus-race where everyone wins, awards prizes, and solemnly presents Alice's thimble as her prize.
An opinionated parrot who is older than Alice and quick to interrupt or complain. Interrupts the Mouse's lecture with "Ugh!", participates in the race, asks about Dinah, and sighs that it's a pity the Mouse left.
A young eagle who complains about big words and hides a smile. Mocks the Dodo's long words during the proposal for the Caucus-race.
An older magpie concerned about its health. Wraps itself up and leaves quickly after Alice mentions Dinah, claiming the night air is bad for its throat.
A nervous canary with children. Calls its children to bed and leaves after Alice mentions Dinah eating birds.
An older crab giving life lessons to her daughter. Tells her daughter that the Mouse's behavior is a lesson against losing one's temper.
A young crab who speaks back to her mother. Tells her mother to be quiet because she tries the patience of an oyster.
A servant or gardener animal (possibly a guinea pig or similar) who speaks with a strong accent and assists the White Rabbit. Helps the Rabbit by trying to remove the giant arm from the window and follows his orders during the attempt to evict Alice.
A condescending, sleepy, and irritable caterpillar who smokes a hookah and speaks in short, severe sentences. It is exactly three inches tall and dismissive of Alice's concerns. Questions Alice's identity, criticizes her poem recitation, advises her on the mushroom's effects, and crawls away after smoking.
Liveried servant with a fish-like face who delivers the Queen's invitation. Solemn and formal in his duties. Delivers the large invitation letter to the other footman and then leaves.
Liveried servant with a round face and large eyes like a frog who guards the door. Unhelpful, stares at the sky, and repeats phrases. Sits by the door, explains why knocking is useless, ignores Alice's questions, and continues sitting after a plate flies past his head.
Gruff and unhelpful cook from the Duchess's household who carries a pepper box. She gives very brief and contrary answers. Enters sneezing-inducing, refuses to give evidence, says the tarts are mostly pepper, and disappears during the resulting chaos.
Strange infant belonging to the Duchess that sneezes, howls, and gradually transforms. It has a snout-like nose and becomes a pig. Is nursed by the Duchess, hit by thrown objects, given to Alice, transforms into a pig, and wanders into the woods.
Grinning, disembodied cat with the ability to appear and disappear gradually. Calm, philosophical, and slightly mischievous. Appears as a floating head and smile during the croquet game, talks with Alice, and causes a dispute about beheading.
Sleepy and irritable small creature who attends the trial with the Hatter and March Hare. He grows at a "reasonable" rate and falls asleep during testimony. Complains about Alice growing and squashing him, moves to the other side of the court, interjects "treacle" about the tarts, and is violently removed from court after the Queen's orders.
One of the Queen’s gardeners, shaped like a playing card. Nervous and quick to blame others. Paints roses red, argues with the other gardeners, and hides from the Queen.
One of the Queen’s gardeners, shaped like a playing card. Defensive and irritable. Paints roses red, argues with the others, and hides from the Queen.
One of the Queen’s gardeners, shaped like a playing card. The most explanatory and humble of the three. Paints roses red, explains their mistake to Alice, and begs the Queen for mercy.
Court official responsible for carrying out beheadings. Practical and literal-minded. Argues that a head cannot be cut off without a body and is sent to fetch the Duchess.
Sentimental sea creature who frequently sighs, cries, and speaks in a melancholy voice. He is knowledgeable about underwater dances and songs. Describes the Lobster Quadrille steps with the Gryphon, sings a sad song about the dance and later sings "Beautiful Soup," and prompts Alice to explain her recitations.
Alice's live croquet mallet that the Duchess considers temperamental. It is mentioned only as a possible reason the Duchess does not put her arm around Alice's waist.