This chapter
Characters 29
Places 10
Alice is mistaken for a housemaid by the White Rabbit and sent to his house, where she drinks from a bottle and grows until she is trapped. After defending herself from the attempts of the Rabbit and his servants to get her out, she manages to shrink by eating magic cakes and flees to the forest. There, after playing with a giant puppy, she finds a blue Caterpillar sitting on a mushroom.

On stage

Alice Enters the White Rabbit's house, grows until she fills the room, kicks Bill up the chimney, and finally escapes to the forest after shrinking again.
The White Rabbit Mistakes Alice for his maid, orders her to go to his house, and then tries to evict her when she grows excessively.
Pat Helps the Rabbit identify Alice's arm in the window and is reluctant to face her.
Bill Is forced to go down the chimney to get Alice out, but she kicks him and he goes flying; he is then attended to by the guinea-pigs.
The Guinea-pigs They hold and assist Bill after his fall.
The Puppy Plays with Alice in the forest, chasing a stick she throws while she tries not to be crushed.
The Caterpillar Appears at the end of the chapter on a mushroom, staring at Alice.
Brandy Mentioned as someone helping to lift Bill's head.

Mentioned

Dinah Is mentioned by Alice to terrify the crowd surrounding the house.
The Duchess Mentioned by the Rabbit in his initial laments.
Mary Ann The name by which the Rabbit mistakenly calls Alice.

Settings

The White Rabbit's House A small, neat house with a brass plate that says 'W. RABBIT'. It has stairs, a room with a table near the window, and a narrow chimney. Around it are cucumber frames and a garden with hedges.
The Forest A place with tall trees, thistles, and flowers like buttercups. It is where Alice takes refuge after escaping from the house.
The Giant Mushroom A mushroom of the same height as the shrunken Alice, located in the forest.
Main 3

Alice

A curious, thoughtful, and polite girl who has the habit of talking to herself. In this chapter, after shrinking significantly, she drinks from a bottle at the White Rabbit's house and grows so much that she becomes trapped inside the room, with one arm out the window and one foot in the chimney. She then shrinks again by eating some magic cakes that transform from pebbles. She feels confused by her situation, comparing it to a fairy tale, and desperately seeks to regain her normal size.

Alice's Sister sisterThe White Rabbit pursued by AliceDinah owner of the catThe Mouse swimming and conversation companionAda acquaintance (possible alternative identity) +9 more

The White Rabbit

A rabbit with pink eyes who wears a waistcoat and is always in a hurry. In this chapter, he mistakes Alice for his maid Mary Ann and orders her to find his gloves and fan. He is authoritative with his servants (Pat and Bill) and becomes very frightened when Alice grows in his house, even proposing to burn it down.

Alice is pursued by herThe Duchess servant or acquaintance fearful of her reactionPat boss/masterBill boss/masterMary Ann master

The Duchess

A character with a supposedly strong temperament who could execute the White Rabbit if he is late.

The White Rabbit superior or person to whom the rabbit must answerAlice rude hostess
Secondary 16

Alice's Sister

Alice's sister, who reads a book without pictures or conversations on the riverbank.

Alice sister

The Mouse

A mouse that falls into the pool of tears. He is very sensitive, especially regarding cats and dogs, which he hates deeply due to family tradition. He seems to be cultured or at least Alice suspects he might be French. In this chapter, he appears as an authority figure trying to dry the group by reading a boring history lesson about William the Conqueror. He is easily offended when Alice confuses his words or mentions predators.

Alice swimming companion; feels offended by her comments about petsThe Lory acquaintance

The Duck

A bird that falls into the pool of tears and swims to the shore. It has a very practical view of things, associating the term "it" with food like frogs or worms.

Alice shipwreck companion in the poolThe Mouse acquaintance/interlocutor

The Dodo

One of the curious creatures that fall into the pool of tears. He appears solemn and uses complex and pompous language. He is the one who organizes the Caucus-race.

Alice shipwreck companion in the pool

The Lory

A bird that is part of the group that falls into the pool. It is stubborn and hides behind its age to claim it knows more than Alice. It does not like the night air.

Alice shipwreck companion in the pool

The Eaglet

A small bird found in the group of animals in the water. It has no patience for long and complicated words.

Alice shipwreck companion in the poolThe Dodo acquaintance/interlocutor

The old Crab

An old crab who takes advantage of the situation to give moral lessons to her daughter.

The young Crab mother

The young Crab

Daughter of the old Crab, with little patience for her mother's advice.

The old Crab daughter

The old Magpie

A bird that leaves hurriedly after hearing about the cat Dinah, using its throat as an excuse.

The Canary

A small bird that is frightened by Alice's comments about her cat.

Pat

A servant of the White Rabbit who seems to be working in the garden. He speaks with a particular accent.

The White Rabbit servant/employeeBill coworker

Bill

A lizard who works for the White Rabbit. He is the character everyone forces to do the dangerous tasks, such as going down the chimney. He ends up being shot through the air after a kick from Alice.

The White Rabbit servant/employeePat coworker/friendAlice victim of her kick

The Guinea-pigs

Two animals that help Bill after he is shot out of the chimney, giving him something to drink from a bottle.

Bill helpers/nurses

The Puppy

A large dog (from the perspective of the shrunken Alice) with round eyes that wants to play. Alice finds him in the forest.

Alice plays with her by chasing a stick

The Caterpillar

A large blue caterpillar sitting on top of a mushroom smoking a hookah. It appears indifferent and calm.

Alice they meet at the end of the chapter

Brandy

A character who helps Bill after his accident, mentioned by the voices in the crowd.

Bill helper
Mentioned 10
Dinah She is mentioned by Alice in her attempt to strike up a conversation with the Mouse, which causes a conflict.
Ada Mentioned by Alice during her identity crisis.
Mabel Repeatedly mentioned by Alice as the person she fears she has transformed into.
Alice's brother Mentioned indirectly through his Latin grammar book.
Fury Appears in the poem/story that Alice visualizes while the Mouse speaks.
William the Conqueror Is the subject of the Mouse's historical reading.
Edwin and Morcar Mentioned as part of the boring historical account.
Stigand Mentioned in the historical account.
Edgar Atheling Mentioned in the historical account.
Mary Ann The name by which the Rabbit mistakenly calls Alice.
Main 7

The Riverbank

The initial place where Alice is sitting with her sister before seeing the rabbit.

  • Alice feels bored and sleepy before seeing the White Rabbit.
  • Alice wakes up from her dream on her sister's lap.
  • Alice tells her adventures to her sister.
  • Alice's sister remains daydreaming as the sun sets.

The Beautiful Garden

A place with bright flower beds and cool fountains, visible through a fifteen-centimeter small door.

  • Alice watches it longingly through the small door but cannot enter due to her size.
  • Alice finally enters the garden after reducing her size to ten inches.

The Hall

The large hall where Alice originally fell. In this chapter, the ceiling is within reach of her head when she grows, and the floor is flooded with her tears, forming a pond.

  • Alice grows to nine feet tall.
  • Alice cries gallons of tears, creating a deep pool.
  • The White Rabbit appears and flees, leaving his gloves and fan.
  • Alice shrinks again using the fan.

The Pool of Tears

A large body of salt water formed by Alice's crying when she was a giant. It becomes large enough that she and several animals have to swim in it.

  • Alice falls into the water after slipping.
  • Alice meets the Mouse and swims with him.
  • Several birds and animals fall into the water and swim together to the shore.

The shore of the pool

Place where Alice and the animals gather after coming out of the pool of tears. It is the setting for the Caucus-race.

  • The group gathers to try to get dry.
  • The Mouse reads a history lesson.
  • The Caucus-race is held.
  • Alice hands out prizes and receives her thimble.
  • The Mouse tries to tell his story and leaves.
  • All the animals abandon Alice after hearing about Dinah.

The White Rabbit's House

A small, neat house with a brass plate that says 'W. RABBIT'. It has stairs, a room with a table near the window, and a narrow chimney. Around it are cucumber frames and a garden with hedges.

  • Alice enters looking for gloves and a fan.
  • Alice drinks from a bottle and grows until she is trapped in the room.
  • The Rabbit, Pat, and Bill try to enter through the window and the chimney.
  • Alice kicks Bill up the chimney.
  • The crowd throws pebbles that turn into cakes.

The Forest

A place with tall trees, thistles, and flowers like buttercups. It is where Alice takes refuge after escaping from the house.

  • Alice flees from the crowd and goes into the vegetation.
  • Alice plays with the giant puppy using a stick.
  • Alice finds the giant mushroom.
  • The baby transforms into a pig and Alice sets it free.
  • Alice encounters the Cheshire Cat in a tree.
Secondary 3

The Rabbit-Hole / The Well

A tunnel that begins under a hedge and turns into a very deep well with walls full of cupboards, maps, and pictures.

The Hall of Doors

A long, low hall, lit by lamps, with many locked doors and a glass table.

The Giant Mushroom

A mushroom of the same height as the shrunken Alice, located in the forest.