This chapter
Characters 59
Places 23
Alice reunites with the Duchess, who tries to be kind and extract morals from everything until the Queen scares her away. After a chaotic end to the croquet game where almost everyone is arrested, the Queen sends Alice with the Gryphon to meet the Mock Turtle. The chapter ends with the Mock Turtle describing his strange education in an underwater school where the lessons decreased every day.

On stage

Alice Walks with the Duchess listening to her morals, witnesses the Queen's executions, and is taken to the Gryphon and the Mock Turtle to learn the latter's story.
The Duchess Walks with Alice trying to be kind and extracting morals from every sentence, until she flees upon being threatened by the Queen.
The Queen of Hearts Interrupts the Duchess, orders more executions during the croquet game, and takes Alice to the Gryphon.
The King of Hearts Secretly pardons those condemned by the Queen.
The Gryphon Takes Alice to the Mock Turtle by order of the Queen and comments on marine education.
The Mock Turtle Begins to relate his personal story and the details of his education in the school at sea.
The Soldiers (Ten) Responsible for guarding the players sentenced by the Queen.
The Guests (Kings and Queens) They play croquet and end up in custody until the King pardons them.

Mentioned

Tortoise (Master) Mentioned in the Mock Turtle's story as his former teacher.
The Drawing Master (Conger Eel) Mentioned as the teacher who visited the school once a week.
The Classical Master (Crab) Mentioned by the Gryphon as his former teacher.

Settings

Croquet Ground The place where the Queen's chaotic croquet game takes place.
The Gryphon's place in the sun An outdoor spot where the Gryphon rests.
Rock Ledge A rocky ledge where the Mock Turtle sits lamenting.
School at Sea Place mentioned by the Mock Turtle where he received his education.
Main 7

Alice

A curious, thoughtful, and polite girl. In this chapter, she shows patience with the Duchess's ramblings and compassion toward the Mock Turtle's sadness, although she feels overwhelmed by the constant orders and corrections from the inhabitants of Wonderland. She maintains her critical thinking about education and social rules.

Alice's Sister sisterThe White Rabbit pursued by AliceDinah owner of the catThe Mouse swimming and conversation companionAda acquaintance (possible alternative identity) +23 more

The White Rabbit

A rabbit with pink eyes wearing a waistcoat. In this chapter, he appears as part of the royal retinue, showing himself to be extremely nervous, servile, and skittish before the Queen.

Alice is pursued by herThe Duchess servant or acquaintance fearful of her reactionPat boss/masterBill boss/masterMary Ann master +2 more

The Duchess

A character with a sharp temper and a very pointed chin. In this chapter, she is strangely affectionate and obsessed with finding a "moral" in absolutely everything that is said or happens. She deeply fears the Queen of Hearts.

The White Rabbit superior or person to whom the rabbit must answerThe Baby rough mother (or caregiver)The Cook employerThe Cheshire Cat ownerThe Queen invited to play croquet +2 more

The Queen of Hearts

The absolute ruler of Wonderland. She continues with her angry attitude, constantly ordering executions and shouting at everyone. She is the one who decides that Alice must meet the Mock Turtle.

The Hatter judge/potential executionerThe King of Hearts wife/dominant authorityAlice adversary/croquet guestThe Duchess enemy (sentenced her to death)The Gryphon superior who gives him service orders +1 more

The Knave of Hearts

A character from the deck of cards who carries the King's crown on a cushion. He is submissive and only responds with smiles and bows.

The King of Hearts servant/subordinateThe Queen of Hearts servant/subordinate/object of insults

The King of Hearts

The sovereign consort. In this chapter, it is revealed that, behind the Queen's back, he quietly pardons everyone she has condemned to death.

The Queen of Hearts husband/moral subordinateAlice acquaintance/subject of judgmentThe Cheshire Cat adversary/subject of executionThe White Rabbit hierarchical superiorThe Knave of Hearts judge of the accused

The Gryphon

A mythological creature (lion's body and eagle's head/wings) who was asleep in the sun. He is somewhat rude, despises Alice's ignorance, and considers the Queen's executions to be just "fancy." He went to school in the sea but did not learn drawing.

The Queen of Hearts servantAlice guide and critic of her intelligenceThe Mock Turtle old friend and schoolmate
Secondary 34

Alice's Sister

Alice's sister, who reads a book without pictures or conversations on the riverbank.

Alice sister

The Mouse

A mouse that falls into the pool of tears. He is very sensitive, especially regarding cats and dogs, which he hates deeply due to family tradition. He seems to be cultured or at least Alice suspects he might be French. In this chapter, he appears as an authority figure trying to dry the group by reading a boring history lesson about William the Conqueror. He is easily offended when Alice confuses his words or mentions predators.

Alice swimming companion; feels offended by her comments about petsThe Lory acquaintance

The Duck

A bird that falls into the pool of tears and swims to the shore. It has a very practical view of things, associating the term "it" with food like frogs or worms.

Alice shipwreck companion in the poolThe Mouse acquaintance/interlocutor

The Dodo

One of the curious creatures that fall into the pool of tears. He appears solemn and uses complex and pompous language. He is the one who organizes the Caucus-race.

Alice shipwreck companion in the pool

The Lory

A bird that is part of the group that falls into the pool. It is stubborn and hides behind its age to claim it knows more than Alice. It does not like the night air.

Alice shipwreck companion in the pool

The Eaglet

A small bird found in the group of animals in the water. It has no patience for long and complicated words.

Alice shipwreck companion in the poolThe Dodo acquaintance/interlocutor

The old Crab

An old crab who takes advantage of the situation to give moral lessons to her daughter.

The young Crab mother

The young Crab

Daughter of the old Crab, with little patience for her mother's advice.

The old Crab daughter

The old Magpie

A bird that leaves hurriedly after hearing about the cat Dinah, using its throat as an excuse.

The Canary

A small bird that is frightened by Alice's comments about her cat.

Pat

A servant of the White Rabbit who seems to be working in the garden. He speaks with a particular accent.

The White Rabbit servant/employeeBill coworker

Bill

A lizard who works for the White Rabbit. He is the character everyone forces to do the dangerous tasks, such as going down the chimney. He ends up being shot through the air after a kick from Alice.

The White Rabbit servant/employeePat coworker/friendAlice victim of her kick

The Guinea-pigs

Two animals that help Bill after he is shot out of the chimney, giving him something to drink from a bottle.

Bill helpers/nurses

The Puppy

A large dog (from the perspective of the shrunken Alice) with round eyes that wants to play. Alice finds him in the forest.

Alice plays with her by chasing a stick

The Caterpillar

A large blue caterpillar, sitting on top of a mushroom smoking a water pipe (hookah). It is indifferent, languid, severe, and constantly contradicts Alice. It is exactly three inches high. Before leaving, it reveals to Alice the secret of the mushroom for changing size.

Alice they meet at the end of the chapter

Brandy

A character who helps Bill after his accident, mentioned by the voices in the crowd.

Bill helper

The Pigeon

A bird that lives in the forest and is very concerned about protecting its eggs from serpents. It has been without sleep for three weeks for this reason. It is very suspicious and has a particular logic about what constitutes a serpent.

Alice attacks her, mistaking her for a serpent

The Fish-Footman

A servant with a fish face and powdered hair wearing livery.

The Queen messenger of her invitationThe Duchess delivers a letter for herThe Frog-Footman fellow servant

The Frog-Footman

A servant with a round face and large frog-like eyes, with powdered hair and livery. He is quite stubborn, ignores Alice's logical questions, and prefers to look at the sky.

The Duchess servantThe Fish-Footman fellow servantAlice uncooperative interlocutor

The Cook

The Duchess's employee. In this chapter, it is mentioned that the Duchess brought her tulip roots instead of onions.

The Duchess aggressive servantThe Baby target of her pot attacks

The Baby

A small child who sneezes and howls constantly due to the smoke and pepper in the Duchess's kitchen. He has a strange shape and ends up physically transforming into a pig while Alice carries him.

The Duchess son (or under her care)Alice is rescued and carried by her

The Cheshire Cat

A cat with a permanent grin and the ability to appear and disappear. He is cynical and observant. In this chapter, he appears only as a floating head.

The Duchess pet/inhabitant of her houseAlice enigmatic guide and advisorThe King of Hearts antagonist/subject of execution

The Hatter

A man wearing a top hat who is perpetually trapped in teatime (six o'clock) due to a quarrel with Time. He is extremely rude, makes personal remarks, and poses riddles without solutions.

The Cheshire Cat acquaintance (neighbor)The March Hare tea party companion/friendThe Dormouse tea party companion/uses him as a cushion/mistreats him to wake him upAlice rude interlocutorThe Queen of Hearts acquaintance/fears her execution sentence +1 more

The March Hare

An inhabitant of Wonderland who lives in a house with chimneys shaped like ears. He is mad and participates in an eternal tea party. He is rude, offers things he does not have (like wine), and dips his watch in the tea.

The Cheshire Cat acquaintance (neighbor)The Hatter tea party companion/friendThe Dormouse tea party companion/uses him as a cushionAlice rude host

The Dormouse

A small rodent suffering from severe narcolepsy. He spends most of his time asleep and is used as a cushion by the Hare and the Hatter. When awake, he tells confusing stories about girls living in treacle wells.

The Hatter tea party companion/victim of his pinchesThe March Hare tea party companion/cushionAlice seating neighbor (complains that she is growing)

Two

A royal gardener in the shape of a playing card (the two of spades). He is humble and fearful of the Queen.

The Queen of Hearts servant/subordinateFive coworkerSeven coworker

Five

A royal gardener in the shape of a playing card (the five of spades). He is prone to complaining and is very alert to the Queen's arrival.

The Queen of Hearts servant/subordinateTwo coworkerSeven coworker

Seven

A royal gardener in the shape of a playing card (the seven of spades). He is somewhat quarrelsome with his companions.

The Queen of Hearts servant/subordinateTwo coworkerFive coworker

The Executioner

An officer in charge of carrying out executions. He is logical and refuses to perform tasks he considers technically impossible.

The Queen of Hearts employee/subordinateThe King of Hearts employee/subordinate

The Soldiers (Ten)

Playing card characters who act as the Queen's military force. In this chapter, it is mentioned that they must stop forming the arches of the game to take away the prisoners.

The Queen of Hearts servants/executioners

The Courtiers (Ten)

Playing cards adorned with diamonds that form part of the court.

The Queen of Hearts subjects/retinue

The Royal Children (Ten)

The children of the King and Queen of Hearts, adorned with hearts.

The Queen of Hearts children/descendantsThe King of Hearts children/descendants

The Guests (Kings and Queens)

Various monarchs attending the Queen's event. Almost all are arrested during the croquet game.

The Queen of Hearts guests/acquaintancesThe King of Hearts beneficiaries of his secret pardon

The Mock Turtle

A creature who is always crying and sighing, sitting on a rock ledge. He was a real turtle in the past and received a very specific education at the bottom of the sea. He is very sensitive and takes offense when Alice questions his terms.

The Gryphon friend and schoolmateAlice narrator of his personal story
Mentioned 18
Dinah She is mentioned by Alice in her attempt to strike up a conversation with the Mouse, which causes a conflict.
Ada Mentioned by Alice during her identity crisis.
Mabel Repeatedly mentioned by Alice as the person she fears she has transformed into.
Alice's brother Mentioned indirectly through his Latin grammar book.
Fury Appears in the poem/story that Alice visualizes while the Mouse speaks.
William the Conqueror Is the subject of the Mouse's historical reading.
Edwin and Morcar Mentioned as part of the boring historical account.
Stigand Mentioned in the historical account.
Edgar Atheling Mentioned in the historical account.
Mary Ann The name by which the Rabbit mistakenly calls Alice.
Father William He is the protagonist of the poem 'You are old, Father William' that Alice recites incorrectly.
Father William's son He is the one who asks the questions in the poem that Alice recites.
The Queen Mentioned as the person who invites the Duchess to play croquet.
Time Is mentioned as a real character who controls the clocks and who takes offense if one tries to "beat" or "kill" him.
Elsie, Lacie, and Tillie They are the protagonists of the story the Dormouse tells during the tea party.
Tortoise (Master) Mentioned in the Mock Turtle's story as his former teacher.
The Drawing Master (Conger Eel) Mentioned as the teacher who visited the school once a week.
The Classical Master (Crab) Mentioned by the Gryphon as his former teacher.
Main 15

The Riverbank

The initial place where Alice is sitting with her sister before seeing the rabbit.

  • Alice feels bored and sleepy before seeing the White Rabbit.
  • Alice wakes up from her dream on her sister's lap.
  • Alice tells her adventures to her sister.
  • Alice's sister remains daydreaming as the sun sets.

The Beautiful Garden

A beautiful place with bright flowerbeds and cool fountains that Alice finally manages to access.

  • Alice watches it longingly through the small door but cannot enter due to her size.
  • Alice finally enters the garden after reducing her size to ten inches.

The Hall

The large hall where Alice originally fell. In this chapter, the ceiling is within reach of her head when she grows, and the floor is flooded with her tears, forming a pond.

  • Alice grows to nine feet tall.
  • Alice cries gallons of tears, creating a deep pool.
  • The White Rabbit appears and flees, leaving his gloves and fan.
  • Alice shrinks again using the fan.

The Pool of Tears

A large body of salt water formed by Alice's crying when she was a giant. It becomes large enough that she and several animals have to swim in it.

  • Alice falls into the water after slipping.
  • Alice meets the Mouse and swims with him.
  • Several birds and animals fall into the water and swim together to the shore.

The shore of the pool

Place where Alice and the animals gather after coming out of the pool of tears. It is the setting for the Caucus-race.

  • The group gathers to try to get dry.
  • The Mouse reads a history lesson.
  • The Caucus-race is held.
  • Alice hands out prizes and receives her thimble.
  • The Mouse tries to tell his story and leaves.
  • All the animals abandon Alice after hearing about Dinah.

The White Rabbit's House

A small, neat house with a brass plate that says 'W. RABBIT'. It has stairs, a room with a table near the window, and a narrow chimney. Around it are cucumber frames and a garden with hedges.

  • Alice enters looking for gloves and a fan.
  • Alice drinks from a bottle and grows until she is trapped in the room.
  • The Rabbit, Pat, and Bill try to enter through the window and the chimney.
  • Alice kicks Bill up the chimney.
  • The crowd throws pebbles that turn into cakes.

The Forest

The area outside the house where Alice takes the baby.

  • Alice flees from the crowd and goes into the vegetation.
  • Alice plays with the giant puppy using a stick.
  • Alice finds the giant mushroom.
  • The baby transforms into a pig and Alice sets it free.
  • Alice encounters the Cheshire Cat in a tree.

The Caterpillar's Mushroom

The place where the Caterpillar is found on its mushroom. It is a quiet spot where Alice tries to maintain a conversation.

  • Alice talks to the Caterpillar and recites a poem.
  • The Caterpillar leaves by crawling away through the grass.

The forest of tall trees

A dense area where the trees are so tall that their tops look like a sea of green leaves from above. It is the home of the Pigeon.

  • Alice stretches her neck above the trees.
  • The Pigeon attacks Alice.
  • Alice eats mushroom to regain her normal size.

The Duchess's house

A dwelling in the forest with chimneys and a peculiar appearance where the Duchess lives.

  • The Fish-Footman delivers the invitation to the Frog-Footman.
  • Alice argues with the Frog-Footman at the door.

The Duchess's kitchen

A room full of smoke and pepper where the Cook prepares soup and the Duchess nurses the baby amidst noise and flying objects.

  • Alice enters and sees the Duchess, the Cook, the Cat, and the Baby.
  • The Cook throws plates and saucepans.
  • The Duchess sings a violent lullaby.

The March Hare's tea table

An outdoor location in front of the March Hare's house, with a table set under a tree.

  • Alice joins the tea party of the Hare, the Hatter, and the Dormouse.
  • The Hatter explains why it is always teatime.
  • The Dormouse tells his story about the treacle well.
  • Alice leaves the table in indignation.

The hallway of the small door

The hallway with the glass table and the small door that Alice found at the beginning of her adventure.

  • Alice returns here after leaving the tea party.
  • She uses the golden key and the mushroom to adjust her size correctly.

The Queen's Croquet Ground

A royal garden with a large rose tree near the entrance and a ground full of ridges and furrows for the game.

  • Alice finds the gardeners painting white roses red.
  • The Queen of Hearts' procession arrives.
  • A chaotic croquet match takes place using flamingos as mallets and hedgehogs as balls.
  • The Cheshire Cat's head appears and a dispute ensues regarding its execution.

Croquet Ground

The place where the Queen's chaotic croquet game takes place.

  • Alice and the Duchess walk around its surroundings.
  • The Queen orders the arrest of almost all the players.
Secondary 8

The Rabbit-Hole / The Well

A tunnel that begins under a hedge and turns into a very deep well with walls full of cupboards, maps, and pictures.

The Hall of Doors

A long, low hall, lit by lamps, with many locked doors and a glass table.

The Giant Mushroom

A mushroom of the same height as the shrunken Alice, located in the forest.

The little house in the woods

A small dwelling, about four feet high, situated in an open spot in the forest. Alice decides to shrink before approaching it.

The March Hare's house

A large house with chimneys shaped like hare ears and a thatched roof.

The Gryphon's place in the sun

An outdoor spot where the Gryphon rests.

Rock Ledge

A rocky ledge where the Mock Turtle sits lamenting.

School at Sea

Place mentioned by the Mock Turtle where he received his education.